All texture are constantly generated in real-time from NumberFlow diagrams.
All textures can animate, some loop, some tile. All can be tweaked some way.
The diagrams run in a separate thread. This means that when it's expensive to compute a diagram, its frame rate will drop, but the frame rate of the entire app will be mostly unaffected.
The maximum, average, and minimum frames per second are displayed at the top right.
This is a Unity Web Player build, its file size is only 369KB. It is not a WebGL build, because it uses threading.