Catlike Coding
Unity Code Documentation
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Component that uses 3D physics to support event system input. More...
Inherits MonoBehaviour.
Public Attributes | |
Camera | touchingCamera |
Camera used to determine user input, interpreted as one-finger touches. More... | |
Component that uses 3D physics to support event system input.
It uses a single raycast from a camera each frame to determine user input.
Camera CatlikeCoding.EventSystem.Mouse3DCameraToucher.touchingCamera |
Camera used to determine user input, interpreted as one-finger touches.
If not set, a camera attached to the same game object will be used. If there is none, the main camera will be used.