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Catlike Coding
Unity Code Documentation
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Classes | |
| struct | AppliedTextStyle |
| Text styling data used to render characters. More... | |
| class | BitmapFont |
| Bitmap font definition. Supports all non-control non-modifier characters in the Basic Multilingual Plane. More... | |
| class | BitmapFontChar |
| Definition of a character in a bitmap font. More... | |
| struct | CharMetaData |
| Meta data of a character. More... | |
| class | ClippedTextBox |
| Clipped element that adds clipping support to a text box. More... | |
| class | ClippedTextBoxCollider3D |
| Clipped element that adds clipping support to a text box and also manages a 3D box collider. More... | |
| struct | LineDescent |
| Line descent data. More... | |
| class | TextBox |
| Text Box component. Uses child objects to render the text. More... | |
| struct | TextBoxCharInfo |
| Information about a character in a text box. More... | |
| struct | TextBoxCursorInfo |
| Information about how to place a cursor in a text box. More... | |
| struct | TextBoxLine |
| Text box line data. More... | |
| class | TextMeshCircleRenderer |
| TextRenderer subclass that wraps around a circle. More... | |
| class | TextMeshCircleSettings |
| Settings component for text mesh torus renderers. More... | |
| class | TextMeshCylinderRenderer |
| TextRenderer subclass that wraps around a cylinder. More... | |
| class | TextMeshCylinderSettings |
| Settings component for text mesh torus renderers. More... | |
| class | TextMeshRenderer |
| TextRenderer that uses a dynamically-growing mesh to show sprites. More... | |
| class | TextMeshTorusRenderer |
| TextRenderer subclass that wraps around a torus. More... | |
| class | TextMeshTorusSettings |
| Settings component for text mesh torus renderers. More... | |
| class | TextRenderer |
| Base class for text renderers. These end up as child objects of a text box. More... | |
| class | TextStyle |
| Text style definition. More... | |
| class | TextStyleCollection |
| Text style collection. Used by text boxes. More... | |
Enumerations | |
| enum | AlignmentMode { AlignmentMode.Left, AlignmentMode.Center, AlignmentMode.Right, AlignmentMode.Justify, AlignmentMode.JustifyComplete } |
| How to align text. More... | |
| enum | CharType { CharType.Meta, CharType.Visible, CharType.Whitespace } |
| Character type. More... | |
| enum | CylinderRevolveAxis { CylinderRevolveAxis.X, CylinderRevolveAxis.Y } |
| The axis to revolve a cylinder around. More... | |
| enum | HorizontalAnchorMode { HorizontalAnchorMode.Left, HorizontalAnchorMode.Center, HorizontalAnchorMode.Right } |
| How to anchor text horizontally. More... | |
| enum | TextMeshRendererUV2Mode { TextMeshRendererUV2Mode.None, TextMeshRendererUV2Mode.TextBox, TextMeshRendererUV2Mode.Character } |
| UV2 Mode for TextMeshRenderer. More... | |
| enum | TorusRevolveAxis { TorusRevolveAxis.X, TorusRevolveAxis.Y } |
| The axis to revolve a torus around. More... | |
| enum | VerticalAnchorMode { VerticalAnchorMode.Top, VerticalAnchorMode.Middle, VerticalAnchorMode.Bottom } |
| How to anchor text vertically. More... | |
Functions | |
| delegate void | TextBoxEventHandler (TextBox textBox) |
| Handler for TextBox events. More... | |
How to align text.
UV2 Mode for TextMeshRenderer.
| Enumerator | |
|---|---|
| None |
UV2 are not used. |
| TextBox |
UV2 cover the width and max height of the text box. |
| Character |
UV2 cover each character. |
| delegate void CatlikeCoding.TextBox.TextBoxEventHandler | ( | TextBox | textBox | ) |
Handler for TextBox events.
1.8.5