Catlike Coding
Unity Code Documentation
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Classes | |
struct | AppliedTextStyle |
Text styling data used to render characters. More... | |
class | BitmapFont |
Bitmap font definition. Supports all non-control non-modifier characters in the Basic Multilingual Plane. More... | |
class | BitmapFontChar |
Definition of a character in a bitmap font. More... | |
struct | CharMetaData |
Meta data of a character. More... | |
class | ClippedTextBox |
Clipped element that adds clipping support to a text box. More... | |
class | ClippedTextBoxCollider3D |
Clipped element that adds clipping support to a text box and also manages a 3D box collider. More... | |
struct | LineDescent |
Line descent data. More... | |
class | TextBox |
Text Box component. Uses child objects to render the text. More... | |
struct | TextBoxCharInfo |
Information about a character in a text box. More... | |
struct | TextBoxCursorInfo |
Information about how to place a cursor in a text box. More... | |
struct | TextBoxLine |
Text box line data. More... | |
class | TextMeshCircleRenderer |
TextRenderer subclass that wraps around a circle. More... | |
class | TextMeshCircleSettings |
Settings component for text mesh torus renderers. More... | |
class | TextMeshCylinderRenderer |
TextRenderer subclass that wraps around a cylinder. More... | |
class | TextMeshCylinderSettings |
Settings component for text mesh torus renderers. More... | |
class | TextMeshRenderer |
TextRenderer that uses a dynamically-growing mesh to show sprites. More... | |
class | TextMeshTorusRenderer |
TextRenderer subclass that wraps around a torus. More... | |
class | TextMeshTorusSettings |
Settings component for text mesh torus renderers. More... | |
class | TextRenderer |
Base class for text renderers. These end up as child objects of a text box. More... | |
class | TextStyle |
Text style definition. More... | |
class | TextStyleCollection |
Text style collection. Used by text boxes. More... | |
Enumerations | |
enum | AlignmentMode { AlignmentMode.Left, AlignmentMode.Center, AlignmentMode.Right, AlignmentMode.Justify, AlignmentMode.JustifyComplete } |
How to align text. More... | |
enum | CharType { CharType.Meta, CharType.Visible, CharType.Whitespace } |
Character type. More... | |
enum | CylinderRevolveAxis { CylinderRevolveAxis.X, CylinderRevolveAxis.Y } |
The axis to revolve a cylinder around. More... | |
enum | HorizontalAnchorMode { HorizontalAnchorMode.Left, HorizontalAnchorMode.Center, HorizontalAnchorMode.Right } |
How to anchor text horizontally. More... | |
enum | TextMeshRendererUV2Mode { TextMeshRendererUV2Mode.None, TextMeshRendererUV2Mode.TextBox, TextMeshRendererUV2Mode.Character } |
UV2 Mode for TextMeshRenderer. More... | |
enum | TorusRevolveAxis { TorusRevolveAxis.X, TorusRevolveAxis.Y } |
The axis to revolve a torus around. More... | |
enum | VerticalAnchorMode { VerticalAnchorMode.Top, VerticalAnchorMode.Middle, VerticalAnchorMode.Bottom } |
How to anchor text vertically. More... | |
Functions | |
delegate void | TextBoxEventHandler (TextBox textBox) |
Handler for TextBox events. More... | |
How to align text.
UV2 Mode for TextMeshRenderer.
Enumerator | |
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None |
UV2 are not used. |
TextBox |
UV2 cover the width and max height of the text box. |
Character |
UV2 cover each character. |
delegate void CatlikeCoding.TextBox.TextBoxEventHandler | ( | TextBox | textBox | ) |
Handler for TextBox events.