Custom SRP
A collection of tutorials about creating a custom scriptable render pipeline in Unity. This series was made with Unity 2019 and has been upgraded to Unity 2022. It is still ongoing in project form.
Original Tutorial Series
- Custom Render Pipeline
- Draw Calls
- Directional Lights
- Directional Shadows
- Baked Light
- Shadow Masks
- LOD and Reflections
- Complex Maps
- Point and Spot Lights
- Point and Spot Shadows
- Post Processing
- HDR
- Color Grading
- Multiple Cameras
- Particles
- Render Scale
- FXAA
Tutorial Project Updates
- 1.0.0 Modernization
- 2.0.0 Render Graph
- 2.1.0 Renderer Lists
- 2.2.0 Camera Textures
- 2.3.0 Shadow Textures
- 2.4.0 Post FX Passes
- 2.5.0 Structured Buffers
- 3.0.0 Simple Tiled Forward+
- 3.1.0 Forward+ Settings
- 3.2.0 Simplification
- 4.0.0 Unity 6
- 5.0.0 Unsafe Passes
- 5.1.0 Raster Render Passes
- 6.0.0 Unity 6.3
- 6.1.0 Showing Color LUT