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Catlike Coding
Unity Code Documentation
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Clipped element that behaves like a clip box. More...
Inherits CatlikeCoding.Clipping.ClippedElement.
Public Member Functions | |
| void | ActivateRebound () |
| Activate the rebound animation, if required. More... | |
| void | SetViewportOffsetFactorClamped (Vector2 offsetFactor) |
| Set the viewport offset factor, clamped to the 0-1 tange. More... | |
Public Member Functions inherited from CatlikeCoding.Clipping.ClippedElement | |
| void | InitializeClipHierarchy () |
| Initialize the clip hierarchy. This method is already called at the appropriate places, you typically should have no reason to call it yourself. More... | |
| void | UpdateClipHierarchy () |
| Update the clip hierarchy if this element's parent changed. Call this method after changing the transform parent of this element, if it was or is now part of a clip hierarchy. More... | |
| void | UpdateHierarchyBounds () |
| Update the bounds of the entire clip hierarchy that this element is a part of. More... | |
Public Attributes | |
| Vector2 | overshootFactor |
| Overshoot factor. More... | |
| AnimationCurve | reboundCurve |
| Curve to use for the rebound animation. More... | |
| bool | useDeltaTime = true |
| Whether the rebound animation uses Time.deltaTime. More... | |
Public Attributes inherited from CatlikeCoding.Clipping.ClippedElement | |
| bool | clipsChildren |
| Whether the element uses its content bounds to clip its children. More... | |
| bool | notifiesParent = true |
| Whether the element notifies its parent when its bounds have changed. More... | |
Protected Member Functions | |
| override void | OnClipBoundsChanged () |
| Called when the clip bounds have changed, because the hierarchy bounds have changed. More... | |
Protected Member Functions inherited from CatlikeCoding.Clipping.ClippedElement | |
| virtual void | OnContentBoundsChanged () |
| Called when the content bounds have changed, by setting ContentBounds. More... | |
| virtual void | OnDestroy () |
| Called by Unity when the component is destroyed. More... | |
| virtual void | OnEnable () |
| Called by Unity when the component is enabled. More... | |
Properties | |
| Bounds2D | ViewportBounds [get] |
| Get the bounds of the viewport. More... | |
| ClipBoxEventHandler | ViewportChanged |
| Occurs after the viewport has changed. When subscribing to this event, you will be called back immediately if the clip box is already in a useful state. More... | |
| Vector2 | ViewportOffsetFactor [get, set] |
| Get or set the offset factor for the viewport. More... | |
| Vector2 | ViewportSizeFactor [get] |
| Get the viewport size factor. This is the size of the viewport divided by the size of the clipped content. More... | |
Properties inherited from CatlikeCoding.Clipping.ClippedElement | |
| Bounds2D | ClipBounds [get] |
| Get the clip bounds. More... | |
| Bounds2D | ContentBounds [get, set] |
| Get or set the content bounds. More... | |
| Bounds2D | ContentBoundsForParent [get] |
| Get the content bounds for use by the element's direct parent. More... | |
Additional Inherited Members | |
Protected Attributes inherited from CatlikeCoding.Clipping.ClippedElement | |
| Bounds2D | clipBounds |
| Clip bounds. More... | |
| List< ClippedElement > | clipChildren |
| Clip children. More... | |
| ClippedElement | clipParent |
| Clip parent. More... | |
| Bounds2D | contentBounds |
| Content bounds. More... | |
Clipped element that behaves like a clip box.
Its own content bounds define the position and size of its viewport. This viewport is used to clip and position its first clipped element child, so typically a clip box only has a single child.
The clip box will move its child when its offset factor is changed, and it will also change its offset factor when the child moves for another reason.
| void CatlikeCoding.Clipping.ClipBox.ActivateRebound | ( | ) |
Activate the rebound animation, if required.
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protectedvirtual |
Called when the clip bounds have changed, because the hierarchy bounds have changed.
Does nothing. Override if you need to respond to this change.
Reimplemented from CatlikeCoding.Clipping.ClippedElement.
| void CatlikeCoding.Clipping.ClipBox.SetViewportOffsetFactorClamped | ( | Vector2 | offsetFactor | ) |
Set the viewport offset factor, clamped to the 0-1 tange.
This is equivalent to directly setting ViewportOffsetFactor, except that it prevents overshoot. If the overshoot factor is zero, they are identical.
| offsetFactor | Viewport offset factor. |
| Vector2 CatlikeCoding.Clipping.ClipBox.overshootFactor |
Overshoot factor.
Used to modify the the offset factor when it goes out of bounds, per dimension. Set to 0 if you want no overshoot. Set to 1 if you want full overshoot. Set it somewhere in between 0 and 1 if you want muted overshoot. Any other value will produce weird results.
| AnimationCurve CatlikeCoding.Clipping.ClipBox.reboundCurve |
Curve to use for the rebound animation.
The animation moves backwards, it ends at 0 and starts whatever is the rightmost point you defined. The amplitude is used to scale the original overshoot, so should start at 1 and end at 0. Negative amplitudes result in overshoot, which you can use for bouncy animations.
For example, if you want a complete rebound in 0.5 seconds, the curve should have endpoints at (0, 0) and (0.5, 1). The shape of the curve in between those points defines how the transition behaves.
| bool CatlikeCoding.Clipping.ClipBox.useDeltaTime = true |
Whether the rebound animation uses Time.deltaTime.
Disabling this makes it use Time.realtimeSinceStartup instead. This method can be less precise, but not affected by Time.timeScale.
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get |
Get the bounds of the viewport.
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addremove |
Occurs after the viewport has changed. When subscribing to this event, you will be called back immediately if the clip box is already in a useful state.
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getset |
Get or set the offset factor for the viewport.
A factor of 0 corresponds with the minimum offset, while a factor 1 corresponds to the maximum offset. Think of this as dragging a scrollbar from top to bottom, or from left to right. Note that the factors can go outside of the 0-1 range, though setting is subject to the overshoot factor. Calling ActivateRebound will make the viewport move back within bounds.
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get |
Get the viewport size factor. This is the size of the viewport divided by the size of the clipped content.
1.8.5