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Catlike Coding
Unity Code Documentation
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| A 2D bounding box. | |
| Marker interface, to indicate that a component handles system events. | |
| Handler for begin drag events. | |
| Event system tester component. | |
| Handler for drag events. | |
| Adds support for dragging the contents of a ClipBox, using 3D input. | |
| Component that adds 3D input support to ClipBoxScrollbar. | |
| Component that adds 3D input support to ClipBoxScrollbar. | |
| Event system tester component. | |
| Handler for end drag events. | |
| Event system tester component. | |
| Handler for click events. | |
| Event system tester component. | |
| Handler for pointer down events. | |
| Adds support for dragging the contents of a ClipBox, using 3D input. | |
| Component that adds 3D input support to ClipBoxScrollbar. | |
| Component that adds 3D input support to ClipBoxScrollbar. | |
| Event system tester component. | |
| Handler for pointer enter events. | |
| Event system tester component. | |
| Handler for pointer exit events. | |
| Event system tester component. | |
| Handler for pointer up events. | |
| Adds support for dragging the contents of a ClipBox, using 3D input. | |
| Component that adds 3D input support to ClipBoxScrollbar. | |
| Component that adds 3D input support to ClipBoxScrollbar. | |
| Event system tester component. | |
| Pointer event data. | |
| Utility class that contains mathematical operations, constants, and arrays used by noise classes. | |
| A collection of methods to sample Perlin Noise. | |
| A collection of methods to sample Value Noise. | |
| A collection of methods to sample Voronoi Noise. | |
| Link between a NumberFlow diagram and materials. | |
| Node of a NumberFlow diagram | |
| Configuration for diagram outputs. | |
| Container for NumberFlow pixel input data | |
| Settings to use for all textures generated by a NumberFlow diagram. | |
| Base class for NumberFlow functions. Extend to create your own custom functions. | |
| Value object for NumberFlow diagrams. Contains all possible value types, but only one is used per instance. | |
| Utility class for generating signed distance field textures from anti-aliased alpha maps. | |
| Text styling data used to render characters. | |
| Definition of a character in a bitmap font. | |
| Meta data of a character. | |
| Line descent data. | |
| Information about a character in a text box. | |
| Information about how to place a cursor in a text box. | |
| Text box line data. | |
| Text style definition. | |
| Utility class for efficient and fast StringBuilder manipulation. None of the methods create temporary or persistent objects. Memory allocation only happens when the StringBuilder needs more space. | |
| Adds support for dragging the contents of a ClipBox, using 3D input. | |
| Element of a clip hierarchy. | |
| Clipped element that behaves like a clip box. | |
| Scrollbar for ClipBox component, also a Clipped Element. | |
| Sliced spite that is also a clipped element. | |
| Component that adds 3D input support to ClipBoxScrollbar. | |
| Component that adds 3D input support to ClipBoxScrollbar. | |
| Clipped element that adds clipping support to a text box. | |
| Clipped element that adds clipping support to a text box and also manages a 3D box collider. | |
| Event system tester component. | |
| Component that uses 3D physics to support event system input. | |
| Component that uses 3D physics to support event system input. | |
| Manager for diagram and material links. | |
| Text Box component. Uses child objects to render the text. | |
| Settings component for text mesh torus renderers. | |
| Settings component for text mesh torus renderers. | |
| Settings component for text mesh torus renderers. | |
| Base class for text renderers. These end up as child objects of a text box. | |
| TextRenderer that uses a dynamically-growing mesh to show sprites. | |
| TextRenderer subclass that wraps around a circle. | |
| TextRenderer subclass that wraps around a cylinder. | |
| TextRenderer subclass that wraps around a torus. | |
| Component that keeps track of the maximum, minimum, and average frame rate. | |
| Component that displays the frame rate with an FPSCounter and a UI panel. | |
| A frame rate counter | |
| Makes sure the game object isn't destroyed when another scene is loaded. Can be configured to make sure no two such objects with the same name exist. | |
| NumberFlow diagram | |
| Base class for NumberFlow function libraries. Extend to create your own library. | |
| Default function library that is available to all NumberFlow diagrams. | |
| Bitmap font definition. Supports all non-control non-modifier characters in the Basic Multilingual Plane. | |
| Text style collection. Used by text boxes. |
1.8.5