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Catlike Coding
Unity Code Documentation
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![]() ![]() | A 2D bounding box. |
![]() ![]() | Marker interface, to indicate that a component handles system events. |
![]() ![]() ![]() | Handler for begin drag events. |
![]() ![]() ![]() ![]() | Event system tester component. |
![]() ![]() ![]() | Handler for drag events. |
![]() ![]() ![]() ![]() | Adds support for dragging the contents of a ClipBox, using 3D input. |
![]() ![]() ![]() ![]() | Component that adds 3D input support to ClipBoxScrollbar. |
![]() ![]() ![]() ![]() | Component that adds 3D input support to ClipBoxScrollbar. |
![]() ![]() ![]() ![]() | Event system tester component. |
![]() ![]() ![]() | Handler for end drag events. |
![]() ![]() ![]() ![]() | Event system tester component. |
![]() ![]() ![]() | Handler for click events. |
![]() ![]() ![]() ![]() | Event system tester component. |
![]() ![]() ![]() | Handler for pointer down events. |
![]() ![]() ![]() ![]() | Adds support for dragging the contents of a ClipBox, using 3D input. |
![]() ![]() ![]() ![]() | Component that adds 3D input support to ClipBoxScrollbar. |
![]() ![]() ![]() ![]() | Component that adds 3D input support to ClipBoxScrollbar. |
![]() ![]() ![]() ![]() | Event system tester component. |
![]() ![]() ![]() | Handler for pointer enter events. |
![]() ![]() ![]() ![]() | Event system tester component. |
![]() ![]() ![]() | Handler for pointer exit events. |
![]() ![]() ![]() ![]() | Event system tester component. |
![]() ![]() ![]() | Handler for pointer up events. |
![]() ![]() ![]() ![]() | Adds support for dragging the contents of a ClipBox, using 3D input. |
![]() ![]() ![]() ![]() | Component that adds 3D input support to ClipBoxScrollbar. |
![]() ![]() ![]() ![]() | Component that adds 3D input support to ClipBoxScrollbar. |
![]() ![]() ![]() ![]() | Event system tester component. |
![]() ![]() | Pointer event data. |
![]() ![]() | Utility class that contains mathematical operations, constants, and arrays used by noise classes. |
![]() ![]() | A collection of methods to sample Perlin Noise. |
![]() ![]() | A collection of methods to sample Value Noise. |
![]() ![]() | A collection of methods to sample Voronoi Noise. |
![]() ![]() | Link between a NumberFlow diagram and materials. |
![]() ![]() | Node of a NumberFlow diagram |
![]() ![]() | Configuration for diagram outputs. |
![]() ![]() | Container for NumberFlow pixel input data |
![]() ![]() | Settings to use for all textures generated by a NumberFlow diagram. |
![]() ![]() | Base class for NumberFlow functions. Extend to create your own custom functions. |
![]() ![]() | Value object for NumberFlow diagrams. Contains all possible value types, but only one is used per instance. |
![]() ![]() | Utility class for generating signed distance field textures from anti-aliased alpha maps. |
![]() ![]() | Text styling data used to render characters. |
![]() ![]() | Definition of a character in a bitmap font. |
![]() ![]() | Meta data of a character. |
![]() ![]() | Line descent data. |
![]() ![]() | Information about a character in a text box. |
![]() ![]() | Information about how to place a cursor in a text box. |
![]() ![]() | Text box line data. |
![]() ![]() | Text style definition. |
![]() ![]() | Utility class for efficient and fast StringBuilder manipulation. None of the methods create temporary or persistent objects. Memory allocation only happens when the StringBuilder needs more space. |
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![]() ![]() ![]() | Adds support for dragging the contents of a ClipBox, using 3D input. |
![]() ![]() ![]() | Element of a clip hierarchy. |
![]() ![]() ![]() ![]() | Clipped element that behaves like a clip box. |
![]() ![]() ![]() ![]() | Scrollbar for ClipBox component, also a Clipped Element. |
![]() ![]() ![]() ![]() | Sliced spite that is also a clipped element. |
![]() ![]() ![]() ![]() | Component that adds 3D input support to ClipBoxScrollbar. |
![]() ![]() ![]() ![]() | Component that adds 3D input support to ClipBoxScrollbar. |
![]() ![]() ![]() ![]() | Clipped element that adds clipping support to a text box. |
![]() ![]() ![]() ![]() ![]() | Clipped element that adds clipping support to a text box and also manages a 3D box collider. |
![]() ![]() ![]() | Event system tester component. |
![]() ![]() ![]() | Component that uses 3D physics to support event system input. |
![]() ![]() ![]() | Component that uses 3D physics to support event system input. |
![]() ![]() ![]() | Manager for diagram and material links. |
![]() ![]() ![]() | Text Box component. Uses child objects to render the text. |
![]() ![]() ![]() | Settings component for text mesh torus renderers. |
![]() ![]() ![]() | Settings component for text mesh torus renderers. |
![]() ![]() ![]() | Settings component for text mesh torus renderers. |
![]() ![]() ![]() | Base class for text renderers. These end up as child objects of a text box. |
![]() ![]() ![]() ![]() | TextRenderer that uses a dynamically-growing mesh to show sprites. |
![]() ![]() ![]() ![]() ![]() | TextRenderer subclass that wraps around a circle. |
![]() ![]() ![]() ![]() ![]() | TextRenderer subclass that wraps around a cylinder. |
![]() ![]() ![]() ![]() ![]() | TextRenderer subclass that wraps around a torus. |
![]() ![]() ![]() | Component that keeps track of the maximum, minimum, and average frame rate. |
![]() ![]() ![]() | Component that displays the frame rate with an FPSCounter and a UI panel. |
![]() ![]() ![]() | A frame rate counter |
![]() ![]() ![]() | Makes sure the game object isn't destroyed when another scene is loaded. Can be configured to make sure no two such objects with the same name exist. |
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![]() ![]() ![]() | NumberFlow diagram |
![]() ![]() ![]() | Base class for NumberFlow function libraries. Extend to create your own library. |
![]() ![]() ![]() ![]() | Default function library that is available to all NumberFlow diagrams. |
![]() ![]() ![]() | Bitmap font definition. Supports all non-control non-modifier characters in the Basic Multilingual Plane. |
![]() ![]() ![]() | Text style collection. Used by text boxes. |