Catlike Coding
Unity Code Documentation
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Component that adds 3D input support to ClipBoxScrollbar. More...
Inherits CatlikeCoding.Clipping.ClippedElement, CatlikeCoding.EventSystem.IPointerDownHandler, CatlikeCoding.EventSystem.IPointerUpHandler, and CatlikeCoding.EventSystem.IDragHandler.
Public Member Functions | |
void | OnDrag (PointerEventData eventData) |
Called on the same component that the pointer went down on, after OnBeginDrag each time a pointer move is detected before it goes up. More... | |
void | OnPointerDown (PointerEventData eventData) |
Called when pointer went down on this component. More... | |
void | OnPointerUp (PointerEventData eventData) |
Called on the same component that the pointer went down on, after it went up. More... | |
Public Member Functions inherited from CatlikeCoding.Clipping.ClippedElement | |
void | InitializeClipHierarchy () |
Initialize the clip hierarchy. This method is already called at the appropriate places, you typically should have no reason to call it yourself. More... | |
void | UpdateClipHierarchy () |
Update the clip hierarchy if this element's parent changed. Call this method after changing the transform parent of this element, if it was or is now part of a clip hierarchy. More... | |
void | UpdateHierarchyBounds () |
Update the bounds of the entire clip hierarchy that this element is a part of. More... | |
Public Attributes | |
Vector2 | activeColliderScale = Vector2.one |
Factor to scale the collider with when it's being dragged. More... | |
Vector2 | inactiveColliderScale = Vector2.one |
Factor to scale the collider with when it's not being dragged. More... | |
ClipBoxScrollbar | scrollbar |
Scrollbar to control. More... | |
Public Attributes inherited from CatlikeCoding.Clipping.ClippedElement | |
bool | clipsChildren |
Whether the element uses its content bounds to clip its children. More... | |
bool | notifiesParent = true |
Whether the element notifies its parent when its bounds have changed. More... | |
Protected Member Functions | |
override void | OnClipBoundsChanged () |
Called when the clip bounds have changed, because the hierarchy bounds have changed. More... | |
Protected Member Functions inherited from CatlikeCoding.Clipping.ClippedElement | |
virtual void | OnContentBoundsChanged () |
Called when the content bounds have changed, by setting ContentBounds. More... | |
virtual void | OnDestroy () |
Called by Unity when the component is destroyed. More... | |
virtual void | OnEnable () |
Called by Unity when the component is enabled. More... | |
Additional Inherited Members | |
Protected Attributes inherited from CatlikeCoding.Clipping.ClippedElement | |
Bounds2D | clipBounds |
Clip bounds. More... | |
List< ClippedElement > | clipChildren |
Clip children. More... | |
ClippedElement | clipParent |
Clip parent. More... | |
Bounds2D | contentBounds |
Content bounds. More... | |
Properties inherited from CatlikeCoding.Clipping.ClippedElement | |
Bounds2D | ClipBounds [get] |
Get the clip bounds. More... | |
Bounds2D | ContentBounds [get, set] |
Get or set the content bounds. More... | |
Bounds2D | ContentBoundsForParent [get] |
Get the content bounds for use by the element's direct parent. More... | |
Component that adds 3D input support to ClipBoxScrollbar.
It is intended to place this component on a child object of a ClippedBoxScrollbar. It will then add a box collider and make sure it stays inside the clip bounds.
You typically make the box collider a trigger, so it doesn't interact with solid objects.
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protectedvirtual |
Called when the clip bounds have changed, because the hierarchy bounds have changed.
Does nothing. Override if you need to respond to this change.
Reimplemented from CatlikeCoding.Clipping.ClippedElement.
void CatlikeCoding.Clipping.ScrollbarInput3D.OnDrag | ( | PointerEventData | eventData | ) |
Called on the same component that the pointer went down on, after OnBeginDrag each time a pointer move is detected before it goes up.
eventData | Event data. |
Implements CatlikeCoding.EventSystem.IDragHandler.
void CatlikeCoding.Clipping.ScrollbarInput3D.OnPointerDown | ( | PointerEventData | eventData | ) |
Called when pointer went down on this component.
Typically a mouse click or touch.
eventData | Event data. |
Implements CatlikeCoding.EventSystem.IPointerDownHandler.
void CatlikeCoding.Clipping.ScrollbarInput3D.OnPointerUp | ( | PointerEventData | eventData | ) |
Called on the same component that the pointer went down on, after it went up.
It's not called on the component that the pointer is currently on, if any.
eventData | Event data. |
Implements CatlikeCoding.EventSystem.IPointerUpHandler.
Vector2 CatlikeCoding.Clipping.ScrollbarInput3D.activeColliderScale = Vector2.one |
Factor to scale the collider with when it's being dragged.
By making this larger than one, you guarantee that there's an area around the scrollbar that will detect user dragging even when not inside the scrollbar's surface. This is very convenient for the user.
Vector2 CatlikeCoding.Clipping.ScrollbarInput3D.inactiveColliderScale = Vector2.one |
Factor to scale the collider with when it's not being dragged.
By making this larger than one, the collider will be scaled up so the user doesn't have to exactly hit the scrollbar's surface. This is convenient when using small scrollbars, especially with touch input.
As the scaling happens after clipping, the collider can expand outside of its clip area.
ClipBoxScrollbar CatlikeCoding.Clipping.ScrollbarInput3D.scrollbar |
Scrollbar to control.