Catlike Coding
Unity Code Documentation
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A frame rate counter. More...
Inherits MonoBehaviour.
Public Attributes | |
float | averageFPS |
Average frames per second. More... | |
int | frameRange = 10 |
Frame range to use. More... | |
float | maxFPS |
Maximum frames per second. More... | |
float | minFPS |
Minimum frames per second. More... | |
bool | useDeltaTime = true |
Whether the counter uses Time.deltaTime to determine the frame rate. More... | |
Properties | |
string | AverageString [get] |
Average frames per second as a 00-99 string. More... | |
string | MaxString [get] |
Maximum frames per second as a 00-99 string. More... | |
string | MinString [get] |
Minimum frames per second as a 00-99 string. More... | |
A frame rate counter.
It keeps track of the maximum, average, and minimum frames per seconds for a customizable range of frames. The higher the range, the more stable the values will be.
The counter can be made independent of Time.timeScale.
You can access string representations of the frame rates, in which case you get floored values in the range 00-99. These string representations are cached, resulting in zero memory allocation after the first request. This is faster and more memory friendly than converting the floats to strings each time you want to show them.
See the product page for an overview.
float CatlikeCoding.Utilities.FrameRateCounter.averageFPS |
Average frames per second.
int CatlikeCoding.Utilities.FrameRateCounter.frameRange = 10 |
Frame range to use.
Resets to 1 on update if set to a lower value.
float CatlikeCoding.Utilities.FrameRateCounter.maxFPS |
Maximum frames per second.
float CatlikeCoding.Utilities.FrameRateCounter.minFPS |
Minimum frames per second.
bool CatlikeCoding.Utilities.FrameRateCounter.useDeltaTime = true |
Whether the counter uses Time.deltaTime to determine the frame rate.
Setting this to false makes it use Time.realtimeSinceStartup instead. This method can be less precise, but is more practical when Time.timeScale isn't always 1.
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get |
Average frames per second as a 00-99 string.
The string is cached.
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get |
Maximum frames per second as a 00-99 string.
The string is cached.
|
get |
Minimum frames per second as a 00-99 string.
The string is cached.