Catlike Coding

Rendering

A series about understanding Unity's default rendering pipeline. How a mesh turns into pixels that look like real objects.

  1. Matrices
  2. Shader Fundamentals
  3. Combining Textures
  4. The First Light
  5. Multiple Lights
  6. Bumpiness
  7. Shadows
  8. Reflections
  9. Complex Materials
  10. More Complexity
  11. Transparency
  12. Semitransparent Shadows
  13. Deferred Shading
  14. Fog
  15. Deferred Lights
  16. Static Lighting
  17. Mixed Lighting
  18. Realtime GI and LOD Groups
  19. GPU Instancing
  20. Parallax