Catlike Coding
Unity Code Documentation
|
Settings to use for all textures generated by a NumberFlow diagram. More...
Public Attributes | |
int | anisoLevel |
Anisotropic filtering level. More... | |
FilterMode | filterMode |
Filter mode. More... | |
int | height |
Height in pixels. More... | |
bool | linear |
Whether the texture is in linear color space. For use with linear lighting for textures that should not be interpreted as being in gamme space. More... | |
bool | mipmap |
Whether to generate mipmaps. More... | |
DiagramNormalFormat | normalFormat |
Normal format. More... | |
int | width |
Width in pixels. More... | |
TextureWrapMode | wrapMode |
Wrap mode. More... | |
Settings to use for all textures generated by a NumberFlow diagram.
int CatlikeCoding.NumberFlow.DiagramTextureSettings.anisoLevel |
Anisotropic filtering level.
FilterMode CatlikeCoding.NumberFlow.DiagramTextureSettings.filterMode |
Filter mode.
int CatlikeCoding.NumberFlow.DiagramTextureSettings.height |
Height in pixels.
bool CatlikeCoding.NumberFlow.DiagramTextureSettings.linear |
Whether the texture is in linear color space. For use with linear lighting for textures that should not be interpreted as being in gamme space.
bool CatlikeCoding.NumberFlow.DiagramTextureSettings.mipmap |
Whether to generate mipmaps.
DiagramNormalFormat CatlikeCoding.NumberFlow.DiagramTextureSettings.normalFormat |
Normal format.
int CatlikeCoding.NumberFlow.DiagramTextureSettings.width |
Width in pixels.
TextureWrapMode CatlikeCoding.NumberFlow.DiagramTextureSettings.wrapMode |
Wrap mode.