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Catlike Coding
Unity Code Documentation
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Settings to use for all textures generated by a NumberFlow diagram. More...
Public Attributes | |
| int | anisoLevel |
| Anisotropic filtering level. More... | |
| FilterMode | filterMode |
| Filter mode. More... | |
| int | height |
| Height in pixels. More... | |
| bool | linear |
| Whether the texture is in linear color space. For use with linear lighting for textures that should not be interpreted as being in gamme space. More... | |
| bool | mipmap |
| Whether to generate mipmaps. More... | |
| DiagramNormalFormat | normalFormat |
| Normal format. More... | |
| int | width |
| Width in pixels. More... | |
| TextureWrapMode | wrapMode |
| Wrap mode. More... | |
Settings to use for all textures generated by a NumberFlow diagram.
| int CatlikeCoding.NumberFlow.DiagramTextureSettings.anisoLevel |
Anisotropic filtering level.
| FilterMode CatlikeCoding.NumberFlow.DiagramTextureSettings.filterMode |
Filter mode.
| int CatlikeCoding.NumberFlow.DiagramTextureSettings.height |
Height in pixels.
| bool CatlikeCoding.NumberFlow.DiagramTextureSettings.linear |
Whether the texture is in linear color space. For use with linear lighting for textures that should not be interpreted as being in gamme space.
| bool CatlikeCoding.NumberFlow.DiagramTextureSettings.mipmap |
Whether to generate mipmaps.
| DiagramNormalFormat CatlikeCoding.NumberFlow.DiagramTextureSettings.normalFormat |
Normal format.
| int CatlikeCoding.NumberFlow.DiagramTextureSettings.width |
Width in pixels.
| TextureWrapMode CatlikeCoding.NumberFlow.DiagramTextureSettings.wrapMode |
Wrap mode.
1.8.5