Custom SRP
A collection of tutorials about creating a custom scriptable render pipeline in Unity. This series was made with Unity 2019 and has been upgraded to Unity 2022. It is still ongoing in project form.
Original Tutorial Series
- Custom Render Pipeline
- Draw Calls
- Directional Lights
- Directional Shadows
- Baked Light
- Shadow Masks
- LOD and Reflections
- Complex Maps
- Point and Spot Lights
- Point and Spot Shadows
- Post Processing
- HDR
- Color Grading
- Multiple Cameras
- Particles
- Render Scale
- FXAA
Tutorial Project Releases
- 1.0 Modernization
- 2.0 Render Graph
- 2.1 Renderer Lists
- 2.2 Camera Textures
- 2.3 Shadow Textures
- 2.4 Post FX Passes
- 2.5 Structured Buffers
- 3.0 Simple Tiled Forward+
- 3.1 Forward+ Settings
- 3.2 Simplification
- 4.0 Unity 6
- 5.0 Unsafe Passes
- 5.1 Raster Render Passes
- 6.0 Unity 6.3
- 6.1 Showing Color LUT
- 6.2 3D Color LUT
- 7.0 Unity 6.5
- 7.1 Splitting Shadow Code
- 7.2 Separate Shadow Passes