Catlike Coding
Unity Code Documentation
|
NumberFlow diagram. More...
Inherits ScriptableObject.
Public Member Functions | |
void | Fill (Color[][] buffers, int width, int height) |
Fill pixel buffers with all outputs. More... | |
void | Fill (Color[][] buffers) |
Fill pixel buffers with all outputs. Use the default width and height. More... | |
void | Fill (Color[] pixels, int outputIndex, int width, int height) |
Fill pixel data with the first output. More... | |
void | Fill (Color[] pixels, int outputIndex) |
Fill pixels data with the first output. Use the default width and height. More... | |
void | Fill (Color[] pixels, int width, int height) |
Fill pixel data with the first output. More... | |
void | Fill (Color[] pixels) |
Fill pixels data with the first output. Use the default width and height. More... | |
int | FillRows (Color[][] buffers, int width, int height, int rowIndex, int rowCount) |
Fill multiple rows of pixel buffers. Filling will stop after the last row. More... | |
int | FillRows (Color[][] buffers, int rowIndex, int rowCount) |
Fill multiple rows of pixel buffers. Use the default width and height. Filling will stop after the last row. More... | |
int | FillRows (Color[] pixels, int outputIndex, int width, int height, int rowIndex, int rowCount) |
Fill multiple rows of pixels. Filling will stop after the last row. More... | |
int | FillRows (Color[] pixels, int outputIndex, int rowIndex, int rowCount) |
Fill multiple rows of pixels. Use the default width and height. Filling will stop after the last row. More... | |
int | FillRows (Color[] pixels, int width, int height, int rowIndex, int rowCount) |
Fill multiple rows of pixels with the first output. Filling will stop after the last row. More... | |
int | FillRows (Color[] pixels, int rowIndex, int rowCount) |
Fill multiple rows of pixels with the first output. Use the default width and height. Filling will stop after the last row. More... | |
Value | GetInputValue (string name) |
Get a named input value, which can be used to configure the diagram at runtime. More... | |
void | Init () |
Initialize the diagram. More... | |
void | PostProcess (Color[][] buffers, int width, int height, DiagramNormalFormat normalFormat) |
Posts process filled pixel buffers. Call after Fill or FillRows with the same pixel data. More... | |
void | PostProcess (Color[][] buffers, DiagramNormalFormat normalFormat) |
Posts process filled pixel buffers. Use the default width and height. Call after Fill or FillRows with the same pixel data. More... | |
void | PostProcess (Color[] buffer, int outputIndex, int width, int height, DiagramNormalFormat normalFormat) |
Posts process filled pixel buffer. Call after Fill or FillRows with the same pixel data. More... | |
void | PostProcess (Color[] buffer, int outputIndex, DiagramNormalFormat normalFormat) |
Posts process filled pixel buffer. Use the default width and height. Call after Fill or FillRows with the same pixel data. More... | |
void | PostProcess (Color[] buffer, int width, int height, DiagramNormalFormat normalFormat) |
Posts process filled pixel buffer for the first output. Call after Fill or FillRows with the same pixel data. More... | |
void | PostProcess (Color[] buffer, DiagramNormalFormat normalFormat) |
Posts process filled pixel buffer for the first output. Use the default width and height. Call after Fill or FillRows with the same pixel data. More... | |
Public Attributes | |
bool | animatePreview |
Whether to animate the editor preview. More... | |
string | animatePreviewInput |
Input name of the value to animate for the editor preview. More... | |
CubemapFace | cubemapDirection |
Which cubemap direction to use when filling. You have to change this when manually generatic a cubemap. More... | |
int | currentPixelIndex |
The index of the pixel currently being processed. More... | |
float | derivativeScale = 1f |
Scale factor for derivatives. More... | |
float | exportAnimateFrom = 0 |
Initial value for the export animation input value. More... | |
float | exportAnimateTo = 1 |
Final value for the export animation input value. More... | |
bool | exportAnimation |
Whether to export an animation. More... | |
int | exportAnimationFrames |
How many frames to use when exporting an animation. More... | |
string | exportAnimationInput |
Input name of the value to animate for the export. More... | |
bool | exportAnimationLoop |
Whether to export an animation loop. More... | |
int | exportHeight = 1024 |
Editor export height. More... | |
int | exportWidth = 1024 |
Editor export width. More... | |
FunctionLibrary[] | functionLibraries |
Additional function libraries available to the diagram. More... | |
int | height = 128 |
Default and editor preview height. More... | |
bool | isCubemap |
Whether the diagram is a cubemap. More... | |
DiagramNode[] | nodes |
Nodes in the diagram. More... | |
DiagramOutput[] | outputs |
Output definitions. More... | |
int | pixelX |
The X coordinate of the pixel currently being processed. More... | |
int | pixelY |
The Y coordinate of the pixel currently being processed. More... | |
bool | prepared |
Whether the diagram is prepared to be used. More... | |
CubemapFace | previewCubemapDirection = CubemapFace.PositiveZ |
Which cubemap direction to preview in the editor. More... | |
DiagramCubemapPreviewType | previewCubemapType |
How to display the cubemap preview. More... | |
int | previewOutputIndex |
Index of the output to use for the editor preview. More... | |
bool | tilePreviewHorizontally |
Whether to tile the editor preview horizontally. More... | |
bool | tilePreviewVertically |
Whether to tile the editor preview vertically. More... | |
Vector2 | uv |
The uv coordinates of the pixel currently being processed. More... | |
int | width = 128 |
Default and editor preview width. More... | |
NumberFlow diagram.
These diagrams are created and edited in the Unity editor. Input values can be configured and colors can be filled via scripts at run time.
See the product page for an overview.
void CatlikeCoding.NumberFlow.Diagram.Fill | ( | Color | buffers[][], |
int | width, | ||
int | height | ||
) |
Fill pixel buffers with all outputs.
buffers | Buffer of Color arrays representing grids of Pixels. Must have at least one array per output and their lengths must be at least width * height. |
width | Width. |
height | Height. |
void CatlikeCoding.NumberFlow.Diagram.Fill | ( | Color | buffers[][] | ) |
Fill pixel buffers with all outputs. Use the default width and height.
buffers | Buffer of Color arrays representing grids of Pixels. Must have at least one array per output and their lengths must be at least width * height. |
void CatlikeCoding.NumberFlow.Diagram.Fill | ( | Color[] | pixels, |
int | outputIndex, | ||
int | width, | ||
int | height | ||
) |
Fill pixel data with the first output.
pixels | Color array representing a grid of Pixels. Its length must be width * height. |
outputIndex | Index of the output to use. |
width | Width. |
height | Height. |
void CatlikeCoding.NumberFlow.Diagram.Fill | ( | Color[] | pixels, |
int | outputIndex | ||
) |
Fill pixels data with the first output. Use the default width and height.
pixels | Color array representing a grid of Pixels. Its length must be width * height. |
outputIndex | Index of the output to use. |
void CatlikeCoding.NumberFlow.Diagram.Fill | ( | Color[] | pixels, |
int | width, | ||
int | height | ||
) |
Fill pixel data with the first output.
pixels | Color array representing a grid of Pixels. Its length must be width * height. |
width | Width. |
height | Height. |
void CatlikeCoding.NumberFlow.Diagram.Fill | ( | Color[] | pixels | ) |
Fill pixels data with the first output. Use the default width and height.
pixels | Color array representing a grid of Pixels. Its length must be width * height. |
int CatlikeCoding.NumberFlow.Diagram.FillRows | ( | Color | buffers[][], |
int | width, | ||
int | height, | ||
int | rowIndex, | ||
int | rowCount | ||
) |
Fill multiple rows of pixel buffers. Filling will stop after the last row.
buffers | Buffer of Color arrays representing grids of Pixels. Must have at least one array per output and their lengths must be at least width * height. |
width | Width. |
height | Height. |
rowIndex | Row index to start from. |
rowCount | Amount of rows to fill. |
int CatlikeCoding.NumberFlow.Diagram.FillRows | ( | Color | buffers[][], |
int | rowIndex, | ||
int | rowCount | ||
) |
Fill multiple rows of pixel buffers. Use the default width and height. Filling will stop after the last row.
buffers | Buffer of Color arrays representing grids of Pixels. Must have at least one array per output and their lengths must be at least width * height. |
rowIndex | Row index to start from. |
rowCount | Amount of rows to fill. |
int CatlikeCoding.NumberFlow.Diagram.FillRows | ( | Color[] | pixels, |
int | outputIndex, | ||
int | width, | ||
int | height, | ||
int | rowIndex, | ||
int | rowCount | ||
) |
Fill multiple rows of pixels. Filling will stop after the last row.
pixels | Color array representing a grid of Pixels. Its length must be at least width * height. |
outputIndex | Index of the output to use. |
width | Width. |
height | Height. |
rowIndex | Row index to start from. |
rowCount | Amount of rows to fill. |
int CatlikeCoding.NumberFlow.Diagram.FillRows | ( | Color[] | pixels, |
int | outputIndex, | ||
int | rowIndex, | ||
int | rowCount | ||
) |
Fill multiple rows of pixels. Use the default width and height. Filling will stop after the last row.
pixels | Color array representing a grid of Pixels. Its length must be at least width * height. |
outputIndex | Index of the output to use. |
rowIndex | Row index to start from. |
rowCount | Amount of rows to fill. |
int CatlikeCoding.NumberFlow.Diagram.FillRows | ( | Color[] | pixels, |
int | width, | ||
int | height, | ||
int | rowIndex, | ||
int | rowCount | ||
) |
Fill multiple rows of pixels with the first output. Filling will stop after the last row.
pixels | Color array representing a grid of Pixels. Its length must be width * height. |
width | Width. |
height | Height. |
rowIndex | Row index to start from. |
rowCount | Amount of rows to fill. |
int CatlikeCoding.NumberFlow.Diagram.FillRows | ( | Color[] | pixels, |
int | rowIndex, | ||
int | rowCount | ||
) |
Fill multiple rows of pixels with the first output. Use the default width and height. Filling will stop after the last row.
pixels | Color array representing a grid of Pixels. Its length must be width * height. |
rowIndex | Row index to start from. |
rowCount | Amount of rows to fill. |
Value CatlikeCoding.NumberFlow.Diagram.GetInputValue | ( | string | name | ) |
Get a named input value, which can be used to configure the diagram at runtime.
It is a good idea to cache the Value object reference to prevent constantly searching the diagram. However, accessing the diagram in the editor will break these caches. If this is an issue, use conditional compilation to only fetch the inputs again in the editor and not in builds.
name | Input name. |
void CatlikeCoding.NumberFlow.Diagram.Init | ( | ) |
Initialize the diagram.
Used internally and by editor scripts. Do not invoke it.
void CatlikeCoding.NumberFlow.Diagram.PostProcess | ( | Color | buffers[][], |
int | width, | ||
int | height, | ||
DiagramNormalFormat | normalFormat | ||
) |
Posts process filled pixel buffers. Call after Fill or FillRows with the same pixel data.
buffers | The buffers. |
width | Width. |
height | Height. |
normalFormat | Normal format. |
void CatlikeCoding.NumberFlow.Diagram.PostProcess | ( | Color | buffers[][], |
DiagramNormalFormat | normalFormat | ||
) |
Posts process filled pixel buffers. Use the default width and height. Call after Fill or FillRows with the same pixel data.
buffers | The buffers. |
normalFormat | Normal format. |
void CatlikeCoding.NumberFlow.Diagram.PostProcess | ( | Color[] | buffer, |
int | outputIndex, | ||
int | width, | ||
int | height, | ||
DiagramNormalFormat | normalFormat | ||
) |
Posts process filled pixel buffer. Call after Fill or FillRows with the same pixel data.
buffer | The buffer. |
outputIndex | Index of the output to use. |
width | Width. |
height | Height. |
normalFormat | Normal format. |
void CatlikeCoding.NumberFlow.Diagram.PostProcess | ( | Color[] | buffer, |
int | outputIndex, | ||
DiagramNormalFormat | normalFormat | ||
) |
Posts process filled pixel buffer. Use the default width and height. Call after Fill or FillRows with the same pixel data.
buffer | The buffer. |
outputIndex | Index of the output to use. |
normalFormat | Normal format. |
void CatlikeCoding.NumberFlow.Diagram.PostProcess | ( | Color[] | buffer, |
int | width, | ||
int | height, | ||
DiagramNormalFormat | normalFormat | ||
) |
Posts process filled pixel buffer for the first output. Call after Fill or FillRows with the same pixel data.
buffer | The buffer. |
width | Width. |
height | Height. |
normalFormat | Normal format. |
void CatlikeCoding.NumberFlow.Diagram.PostProcess | ( | Color[] | buffer, |
DiagramNormalFormat | normalFormat | ||
) |
Posts process filled pixel buffer for the first output. Use the default width and height. Call after Fill or FillRows with the same pixel data.
buffer | The buffer. |
normalFormat | Normal format. |
bool CatlikeCoding.NumberFlow.Diagram.animatePreview |
Whether to animate the editor preview.
string CatlikeCoding.NumberFlow.Diagram.animatePreviewInput |
Input name of the value to animate for the editor preview.
CubemapFace CatlikeCoding.NumberFlow.Diagram.cubemapDirection |
Which cubemap direction to use when filling. You have to change this when manually generatic a cubemap.
int CatlikeCoding.NumberFlow.Diagram.currentPixelIndex |
The index of the pixel currently being processed.
float CatlikeCoding.NumberFlow.Diagram.derivativeScale = 1f |
Scale factor for derivatives.
The delta used for derivatives is equal to derivativeScale / max(width, height). The default scale is 1, so the delta covers one pixel, if width and height are equal.
float CatlikeCoding.NumberFlow.Diagram.exportAnimateFrom = 0 |
Initial value for the export animation input value.
float CatlikeCoding.NumberFlow.Diagram.exportAnimateTo = 1 |
Final value for the export animation input value.
bool CatlikeCoding.NumberFlow.Diagram.exportAnimation |
Whether to export an animation.
int CatlikeCoding.NumberFlow.Diagram.exportAnimationFrames |
How many frames to use when exporting an animation.
string CatlikeCoding.NumberFlow.Diagram.exportAnimationInput |
Input name of the value to animate for the export.
bool CatlikeCoding.NumberFlow.Diagram.exportAnimationLoop |
Whether to export an animation loop.
This conveniently adjusts exportAnimateTo so it overlaps with the first frame.
int CatlikeCoding.NumberFlow.Diagram.exportHeight = 1024 |
Editor export height.
Should be in the range 1-4096.
int CatlikeCoding.NumberFlow.Diagram.exportWidth = 1024 |
Editor export width.
Should be in the range 1-4096.
FunctionLibrary [] CatlikeCoding.NumberFlow.Diagram.functionLibraries |
Additional function libraries available to the diagram.
You can add your own libraries here. Do not set it to null.
int CatlikeCoding.NumberFlow.Diagram.height = 128 |
Default and editor preview height.
Should be in the range 1-4096.
bool CatlikeCoding.NumberFlow.Diagram.isCubemap |
Whether the diagram is a cubemap.
DiagramNode [] CatlikeCoding.NumberFlow.Diagram.nodes |
Nodes in the diagram.
Used internally and by editor scripts. Do not touch it.
DiagramOutput [] CatlikeCoding.NumberFlow.Diagram.outputs |
Output definitions.
int CatlikeCoding.NumberFlow.Diagram.pixelX |
The X coordinate of the pixel currently being processed.
int CatlikeCoding.NumberFlow.Diagram.pixelY |
The Y coordinate of the pixel currently being processed.
bool CatlikeCoding.NumberFlow.Diagram.prepared |
Whether the diagram is prepared to be used.
Used by editor scripts.
CubemapFace CatlikeCoding.NumberFlow.Diagram.previewCubemapDirection = CubemapFace.PositiveZ |
Which cubemap direction to preview in the editor.
DiagramCubemapPreviewType CatlikeCoding.NumberFlow.Diagram.previewCubemapType |
How to display the cubemap preview.
int CatlikeCoding.NumberFlow.Diagram.previewOutputIndex |
Index of the output to use for the editor preview.
bool CatlikeCoding.NumberFlow.Diagram.tilePreviewHorizontally |
Whether to tile the editor preview horizontally.
bool CatlikeCoding.NumberFlow.Diagram.tilePreviewVertically |
Whether to tile the editor preview vertically.
Vector2 CatlikeCoding.NumberFlow.Diagram.uv |
The uv coordinates of the pixel currently being processed.
int CatlikeCoding.NumberFlow.Diagram.width = 128 |
Default and editor preview width.
Should be in the range 1-4096.