Hex Map
A series about hexagon maps. Lots of strategy games use them.
There is now also the Hex Map project, which modernizes Hex Map and uses URP.
Original Tutorial Series
- Creating a Hexagonal Grid
- Blending Cell Colors
- Elevation and Terraces
- Irregularity
- Larger Maps
- Rivers
- Roads
- Water
- Terrain Features
- Walls
- More Features
- Saving and Loading
- Managing Maps
- Terrain Textures
- Distances
- Pathfinding
- Limited Movement
- Units
- Animating Movement
- Fog of War
- Exploration
- Advanced Vision
- Generating Land
- Regions and Erosion
- Water Cycle
- Biomes and Rivers
- Wrapping
Tutorial Project Updates
- 2.0.0 URP
- 2.1.0 Code Cleanup
- 2.2.0 Cell Visuals Upgrade
- 2.3.0 Leaner Cells
- 3.0.0 No More Cell GOs
- 3.1.0 Condensing Hex Values
- 3.2.0 Separating Search Data
- 3.3.0 Hex Cell Data
- 3.4.0 Cell Struct
- 4.0.0 UI Toolkit
- 4.1.0 Better Dragging
- 5.0.0 New Input System
- 5.1.0 New Map Menu
- 5.2.0 Save and Load Menu
- 5.3.0 Storing the Found path